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Ozar Terms
Branch Pens: Cages that hang down from the sequoia branches in the southeast of Kyron, outside the commune.
Campo: (Singular: Campos) Ozar settlements that run along the east and northern parts of the Green Wall. Become smaller and less advanced the further north one travels, and are considered simple in comparison to the Daunkirk settlements along the coast.
Circler: A common toy that is essentially a wooden spinning top.
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Clipping:A skill that the Daunkirk Madha learned how to perform and taught to the Ozar druids. Used to block a mage’s ability to understand sigils, and to block a druid’s ability to tap into ley lines.
Druids: The magic users of the Ozar tribes, as well as other Taur clans.
Hax: Ozar tribe that lives in the Banshee Tundra. Translates to 'Forgotten.'
Hoarding: A common game played among the Ozars. Each player starts with five polished stones. Players take turns stacking a stone atop a single tower. The player that places a stone when the tower collapses is out of the game.
Honcho: The title given to the leader of a Campo.
Lounging: A Silverback custom that is reinstated by Ozars. Essentially, a siesta.
Mahuer: The dominant Bear-Taur tribe. Translates to 'Great.'
Mahzar: A term of endearment and a title which means Great Ozar.
Moozer: Mouse-Taurs that often live in servitude to Ozars as they are too small to protect themselves.
Mother Bear: Ozar god.
Needle Arms: A plant construct used by druids. They are humanoid in stature and have thorn-like fingers as well as hard, bark-like skin.
Norrus: The physically smallest Ozar tribe. Translates to 'Second.'
Ozar: Clan of Bear-Taurs.
Palgus: A derogatory Taur term that means lackey.
Tamess: A Norrus family that Ferda recruits.
Triumph Festival: Ozar celebration of their victories over the Silverbacks and Daunkirks.
What Not To Dos: A list of appropriate behavior and activities for the winter months in Campos Ursyss.
• To preserve food stores, no gatherings (official meetings) were to be held
• To preserve rest, no mingling (visits between friends) was to happen outside of one’s yurt
• To preserve serenity, social interactions (no communal gatherings) were to be short and inside one’s yurt
• To preserve resources, no hunts were to take place
• To preserve security, no war campaigns were to happen
Wolf-Shit: Common Ozar curse.
Yellow Rest: Former lookout point for the Ozars.
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