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Important Places
Banshee Tundra: Tundra at the northernmost point of the continent, bordered by the Berg Maker in the north and the Ice Kraggs to the south.
Berg Maker: Northern ocean.
Campos Ursyss: The last Ozar Campos in the north and considered the end of civilization before the human settlement of Izwin located in the Banshee Tundra. It has two permanent buildings: Middle Market and the Tavern.
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Caphri: The Daunkirk capital along the west coast of the Green Wall. A pier city built out into the ocean.
Charred Cliffs: Cliffs between the high desert and ocean at the bottom of the Division Mountains.
Compani: Gathering place where both market and government business are conducted in a Rodentia Refuge.
Cynwyn: The river that runs east to west across the Green Wall.
Division Mountains: Mountain range dividing the continent of Loog Turra from north to south.
Ebonhuw: Arkem city built by the tribe known as Spilkot in the Charred Cliffs, located somewhere in the Ember Sands. It is supposedly a beautiful and rich city, paved with gold in the day that magically transforms into silver at night.
Endless Plains: Massive high desert to the south.
Ember Sands: Massive flatland south of the Warm Wood.
Friggi: Gathering place of the Hax tribe. Their only communal area, housing their ravens for communication and a small market.
Gathering: Mauler communal grounds.
He-Lah: Prison plane of existence.
Howler Grove: The former domain of the Silverbacks. It looks somewhat like a wolf howling, and is outlined by the Ryndell and Cynwyn rivers.
Ice Kraggs: Snowy mountain range that separates the Banshee Tundra from the Green Wall in the north.
Kyron: The commune that is home to some of the Eclupse in the northeast, near the Ice Kraggs.
Loog Turra: The largest continent on the planet of Sarm.
Maiden's Hair: Sea around the Maiden Islands.
Rindell: The river that starts at the Ice Kraggs in the north and then cuts to the south, intersecting with the Cynwyn and continuing into the Warm Wood.
Sarm: Planet in this Universe.
The Hollow: The dug-out roots of a sequoia that Skoff calls home.
Thessaul: An Eclupse commune to the southeast of Kyron.
Verdegren: Jungle to the far south of the continent.
Whesscire: Halfling settlement in the foothills of the Division Mountains, near the Endless Plains on the western side.
Yellow Rest: Former lookout point for the Ozars.
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