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Important Places

Banshee Tundra: Tundra at the northernmost point of the continent, bordered by the Berg Maker in the north and the Ice Kraggs to the south.
 
Berg Maker: Northern ocean.
 
Campos Ursyss: The last Ozar Campos in the north and considered the end of civilization before the human settlement of Izwin located in the Banshee Tundra. It has two permanent buildings: Middle Market and the Tavern.
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Caphri: The Daunkirk capital along the west coast of the Green Wall. A pier city built out into the ocean.

Charred Cliffs: Cliffs between the high desert and ocean at the bottom of the Division Mountains.


Compani:
 Gathering place where both market and government business are conducted in a Rodentia Refuge.
 
Cynwyn: The river that runs east to west across the Green Wall.

Division Mountains: Mountain range dividing the continent of Loog Turra from north to south.
 
Ebonhuw: Arkem city built by the tribe known as Spilkot in the Charred Cliffs, located somewhere in the Ember Sands. It is supposedly a beautiful and rich city, paved with gold in the day that magically transforms into silver at night.

Endless Plains: Massive high desert to the south.

Ember Sands: Massive flatland south of the Warm Wood.
 
Friggi: Gathering place of the Hax tribe. Their only communal area, housing their ravens for communication and a small market.

Gathering: Mauler communal grounds.
 
He-Lah: Prison plane of existence.
 
Howler Grove: The former domain of the Silverbacks. It looks somewhat like a wolf howling, and is outlined by the Ryndell and Cynwyn rivers.
 
Ice Kraggs: Snowy mountain range that separates the Banshee Tundra from the Green Wall in the north.
 
Kyron: The commune that is home to some of the Eclupse in the northeast, near the Ice Kraggs.
 
Loog Turra: The largest continent on the planet of Sarm.

Maiden's Hair: Sea around the Maiden Islands.

Rindell: The river that starts at the Ice Kraggs in the north and then cuts to the south, intersecting with the Cynwyn and continuing into the Warm Wood.
 
Sarm: Planet in this Universe.
 
The Hollow: The dug-out roots of a sequoia that Skoff calls home.

Thessaul: An Eclupse commune to the southeast of Kyron.

Verdegren: Jungle to the far south of the continent.
 
Whesscire: Halfling settlement in the foothills of the Division Mountains, near the Endless Plains on the western side.
 
Yellow Rest: Former lookout point for the Ozars.

 
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